In the game, players assume control of a small boat that sails on sands instead of water as they must explore various landmarks in search of an oasis. Dust began as a school project of a 6 person team on a 5 week development cycle in the Spring of 2011. A few of the developers continued to work on it after the deadline and through the summer. As some of the original members became to busy to continue working on Dust, a few more members, including myself, were brought on in late August to help finish the game and submit it into the 2012 Student Independent Games Festival competition at the end of October.
Length: About 3 months
Team Size: 10 total, ranged from 1 – 8 at a given time
I was brought onto this project to rewrite the whale AI, since the game was undergoing major design changes to keep it within scope of our deadline. Aside from the whale, I worked on other small features and general bug fixing. This was the first time I worked on a team of more than a couple people and the first time I tried restructuring/rewriting a system within an established codebase, which was a terrific learning experience.