Clusterduck was a school project made for one of my game development courses, made over a period of 5 weeks. It is a action adventure game where you play as a mother duck who is trying to save her hometown and find her ducklings.
Genre: Action Adventure
Length: 5 weeks
Team Size: 6
I was responsible for writing the AI framework along with almost all of the enemy and duckling behaviors. It was also the first time I experimented with the lighting system in Unity, working to increase our game’s performance and have it look better overall.